SUVAT and Linear Motion
Specification: OCR A H556 | Sections: 3.1.1 Kinematics and 3.1.2 Linear motion | Focus: motion quantities, constant acceleration, sign conventions, motion graphs and exam-ready problem solving
- tell the difference between distance, displacement, speed and velocity
- use sign conventions confidently in one-dimensional motion
- choose and apply the correct SUVAT equation for constant acceleration
- link equations of motion to displacement-time and velocity-time graphs
- spot when SUVAT is valid and when it is not
- handle OCR-style multi-step linear-motion questions without getting lost
Big idea: SUVAT is not a formula list to memorise blindly. It is a constant-acceleration toolkit — and the real skill is choosing the right equation for the information you have.
The language of linear motion
Distance is the total path length travelled. It is a scalar, so it has magnitude only.
Displacement is the change in position from start to finish. It is a vector, so direction matters.
Speed is the rate of change of distance. Velocity is the rate of change of displacement.
Acceleration is the rate of change of velocity.
Distance vs displacement
A runner can complete one lap and have travelled 400 m, but have zero displacement because they finish where they started.
Speed vs velocity
Speed cannot be negative. Velocity can be positive or negative depending on direction.
Acceleration
Acceleration can be negative. That does not automatically mean “slowing down” — it depends on the chosen positive direction.
Students often say “negative acceleration means the object is decelerating”. Not always. If the object is moving in the negative direction and acceleration is also negative, the speed is actually increasing.
Sign conventions and choosing a positive direction
Before using SUVAT, choose a positive direction and stick to it.
- If upward is positive, then free-fall acceleration is a = −9.81 m s−2.
- If downward is positive, then free-fall acceleration is a = +9.81 m s−2.
- Both are correct if used consistently.
Write your positive direction at the start of a vertical motion question. It cuts down sign errors more than almost anything else.
The SUVAT equations
The five quantities are:
- s = displacement
- u = initial velocity
- v = final velocity
- a = constant acceleration
- t = time
1
v = u + at
2
s = 1/2 (u + v)t
3
s = ut + 1/2 at2
4
s = vt − 1/2 at2
5
v2 = u2 + 2as
SUVAT only applies when acceleration is constant. If acceleration changes, these equations are not valid without splitting the motion into smaller intervals.
Motion and graph explorer
Use the sliders to change the starting velocity, acceleration and duration. The moving marker and the three graphs update together, so you can see how one motion creates three linked graph stories.
Displacement–time
Velocity–time
Acceleration–time
How to choose the right equation
A smart way to pick an equation is to look for the variable that is missing.
No s needed?
Use v = u + at if you need velocity after a time and displacement is not involved.
No time given?
Use v2 = u2 + 2as if t is the missing quantity.
Average velocity form?
Use s = 1/2 (u + v)t when you know the initial and final velocity and the time.
Do not force every question into the same favourite formula. The best equation is usually the one that avoids unnecessary rearranging.
Motion graphs and why they matter
Displacement–time graph
The gradient gives velocity.
Velocity–time graph
The gradient gives acceleration, and the area under the graph gives displacement.
Linear motion questions often mix graph interpretation with SUVAT. If acceleration is constant, the velocity–time graph is a straight line.
The area under a velocity–time graph gives displacement, not distance. If part of the graph is below the time axis, that part contributes negative displacement.
Worked examples
a) Find the acceleration.
b) Find the displacement.
Knowledge Check
- Distance is total path length
- Displacement is change in position with direction
- When acceleration is constant
- Displacement
- Negative
Exam-Style Questions
- a) Velocity = rate of change of displacement
- b) Acceleration = rate of change of velocity
a) Calculate the acceleration. [2 marks]
b) Calculate the displacement in this time. [2 marks]
- a) a = (30 − 12) / 6.0 = 3.0 m s−2
- b) s = 1/2 (u + v)t = 1/2 (12 + 30) × 6.0 = 126 m
- Acceleration sign depends on the chosen positive direction
- If velocity and acceleration have the same sign, speed increases
- So negative acceleration could mean speeding up in the negative direction
a) Calculate the time taken to reach maximum height. [2 marks]
b) Calculate the maximum height reached. [3 marks]
c) State the speed of the ball as it returns to its launch point. [1 mark]
- a) At top, v = 0 and a = −9.81
- 0 = 14 − 9.81t, so t = 1.43 s
- b) Use v2 = u2 + 2as
- 0 = 142 + 2(−9.81)s, so s = 10.0 m
- c) Speed = 14 m s−1
a) Explain why the acceleration is constant. [1 mark]
b) Calculate the acceleration. [2 marks]
c) Calculate the displacement in 5.0 s using the graph. [2 marks]
- a) Because the graph is a straight line / has constant gradient
- b) a = (8.0 − 2.0) / 5.0 = 1.2 m s−2
- c) displacement = area under graph = 1/2 (2.0 + 8.0) × 5.0 = 25 m
a) Find the velocity after 3.0 s. [2 marks]
b) Find the displacement after 3.0 s. [2 marks]
c) Describe the motion during this interval. [2 marks]
- a) v = u + at = −4.0 + 3.0 × 3.0 = +5.0 m s−1
- b) s = ut + 1/2 at2 = (−4.0 × 3.0) + 1/2 × 3.0 × 9 = +1.5 m
- c) It initially moves in the negative direction, slows down, stops, then reverses and speeds up in the positive direction
a) Calculate the maximum velocity reached. [2 marks]
b) Calculate the distance travelled during the first 4.0 s. [2 marks]
c) Calculate the total distance travelled. [4 marks]
d) Sketch the velocity–time graph and label key values. [2 marks]
- a) v = u + at = 0 + 1.2 × 4.0 = 4.8 m s−1
- b) s = ut + 1/2 at2 = 0 + 1/2 × 1.2 × 16 = 9.6 m
- c) Constant-velocity distance = 4.8 × 6.0 = 28.8 m
- Braking distance = 1/2 (4.8 + 0) × 3.0 = 7.2 m
- Total distance = 9.6 + 28.8 + 7.2 = 45.6 m
- d) Straight-line rise from 0 to 4.8 m s−1 over 4 s, flat section for 6 s, straight-line fall to 0 over final 3 s
- SUVAT requires constant acceleration
- The skydiver’s acceleration changes because air resistance changes with speed
- So the motion must be split into smaller intervals or analysed differently
Topic Summary
Motion words
Distance and speed are scalars; displacement and velocity are vectors.
SUVAT
Use only when acceleration is constant.
Signs matter
Choose a positive direction first and stay consistent.
Graphs matter too
Velocity-time gradient gives acceleration; area gives displacement.