Projectile Motion
Specification: OCR A H556 | Section: 3.1.3 Projectile motion | Focus: splitting motion into horizontal and vertical parts, using components clearly, and solving OCR-style problems with confidence
- split a launch velocity into horizontal and vertical components
- explain why horizontal and vertical motion are independent
- solve projectile questions involving time, range and maximum height
- use simple, clear sign conventions in vertical motion
- spot common exam traps in multi-step projectile questions
Big idea: a projectile is really two motions happening at once — horizontal motion with constant velocity, and vertical motion with constant acceleration.
What is projectile motion?
A projectile is any object moving under the effect of gravity alone after it is launched. In OCR A questions, we usually ignore air resistance unless told otherwise.
This gives two simple rules:
Horizontal motion
No horizontal force means no horizontal acceleration, so horizontal velocity stays constant.
Vertical motion
Gravity acts vertically, so the projectile has constant vertical acceleration equal to g.
Overall path
The combination gives a curved path called a parabola.
The horizontal and vertical components of a projectile’s motion are independent. The time taken in one direction still matters in the other, but the accelerations are treated separately.
Resolving the launch speed into components
If a projectile is launched with speed u at angle θ above the horizontal, then:
Once you have these components, treat the two directions separately.
Do not use the full launch speed u in vertical SUVAT equations unless the launch is vertical. Use the vertical component u sin θ instead.
Useful projectile-motion ideas
Horizontal motion
Vertical motion
At the highest point
The vertical velocity is zero, but the horizontal velocity is still unchanged.
Time of flight
If the projectile lands at the same vertical height from which it was launched:
Range
Again, for launch and landing at the same height:
The shortcut formulas for time of flight and range only work directly when the projectile lands at the same height as it started.
Projectile motion simulator
Common misconceptions and exam traps
“The horizontal velocity decreases”
Not in the standard OCR model. If air resistance is ignored, horizontal velocity stays constant.
“Acceleration becomes zero at the top”
No. The vertical velocity is zero at the top, but acceleration is still g downward.
“Use one big SUVAT equation for both directions”
No. Split the motion into horizontal and vertical parts.
“Range formula always works”
Only if the launch height and landing height are the same.
If the projectile is launched from a cliff or lands on a platform at a different height, you usually need to solve the vertical motion for time first, then use the horizontal motion separately.
Worked examples
Knowledge Check
- Zero
- a) Vertical velocity = 0
- b) Vertical acceleration = g downward / −9.81 m s−2 if upward is positive
- Because horizontal and vertical motion are independent
- They have the same vertical motion
- 45°
Exam-Style Questions
- Horizontal motion is unaffected by the vertical motion
- Vertical motion is affected by gravity
- The two components can therefore be analysed separately
a) Calculate the time taken to hit the ground. [2 marks]
b) Calculate the horizontal distance from the base of the cliff to the landing point. [2 marks]
c) Calculate the vertical speed just before impact. [2 marks]
- a) 4.9 = 1/2 × 9.81 × t2, so t = 1.00 s
- b) x = 8.0 × 1.00 = 8.0 m
- c) vy = gt = 9.81 × 1.00 = 9.81 m s−1 downward
a) Calculate the horizontal component of velocity. [1 mark]
b) Calculate the vertical component of velocity. [1 mark]
c) Calculate the time of flight. [2 marks]
d) Calculate the range. [2 marks]
- a) ux = 22 cos 35° = 18.0 m s−1
- b) uy = 22 sin 35° = 12.6 m s−1
- c) T = 2u sin θ / g = 2 × 22 sin 35° / 9.81 = 2.57 s
- d) R = uxT = 18.0 × 2.57 = 46.3 m
- Only the vertical velocity is zero at the highest point
- The projectile still has horizontal velocity
- Acceleration remains g downward throughout the motion
a) Calculate the maximum height. [3 marks]
b) Calculate the time to reach maximum height. [2 marks]
c) Calculate the total time of flight. [1 mark]
- a) uy = 28 sin 42° = 18.7 m s−1
- Use h = uy2 / 2g = 18.72 / (2 × 9.81)
- h = 17.8 m
- b) t = uy / g = 18.7 / 9.81 = 1.91 s
- c) Total time = 2 × 1.91 = 3.82 s
a) Show that the vertical component of launch speed is about 7.6 m s−1. [1 mark]
b) Find the time taken to hit the ground. [4 marks]
c) Find the horizontal range. [2 marks]
- a) uy = 18 sin 25° = 7.61 m s−1
- b) Take upward as positive: s = −12, u = 7.61, a = −9.81
- Use s = ut + 1/2 at2: −12 = 7.61t − 4.905t2
- Solve to get positive root t = 2.43 s
- c) ux = 18 cos 25° = 16.3 m s−1
- Range = 16.3 × 2.43 = 39.6 m
a) State what is the same about their ranges. [1 mark]
b) Explain your answer. [2 marks]
c) State one important difference between their flights. [1 mark]
- a) Their ranges are the same
- b) Because R = u2 sin 2θ / g and sin 60° = sin 120°
- c) The 60° launch has greater maximum height and longer time of flight
- The launch speed must be resolved into horizontal and vertical components
- The horizontal motion depends on u cos θ and the vertical motion depends on u sin θ
- Using the full speed in both directions double-counts the motion and gives incorrect answers
Topic Summary
Split the motion
Projectile motion works best when you separate horizontal and vertical parts immediately.
Horizontal
No horizontal acceleration in the standard model, so horizontal velocity is constant.
Vertical
Acceleration is always g downward, even at the highest point.
Shortcuts
Range and time-of-flight shortcuts only apply directly when launch and landing height are the same.